You will notice that the graphics and animations in YGO Omega were made to be minimal so that even the most competitive player can play Yugioh without any obstruction or delay in gameplay. In games like Master Duel, when you summon a monster, there will be a slight delay. Monsters are slammed on the ground and if it is a special summon, you will have a summon animation that will cover the entire screen. The animations are synced so you have to wait for the animation to finish playing before going to the next move. Previous Konami games had the click to skip which means with 1 click, the animation won’t play. This doesn’t solve the problem though.
In Omega, the summon animations are async which means that there is no delay or pause in gameplay. Whether the animations are on or off, the game speed is the same. Additionally, the summon animations only cover the monster zone in which the monster is being summoned.
The direction of Omega is not about creating 3d models for each monster and having 3d fights. That’s Konami’s job. All our holograms are just 2d cut outs of the monster art. Master Duel will not have holograms that float above the card because they went with a top-down view to allow players to see the cards better instead of an angled view.
The field we have is already pretty polished. If people want to change it, then they can by customizing the textures. You can even put your own background images or animated backgrounds. In Master Duel, the customizations of playmats, sleeves, and pets will only be from things you pre-select within the game. You can never just use your own sleeve or playmat or background. You can even create a field exactly like Master Duel including pets using animated backgrounds. This does take a lot of work though. A person has to create the 3d model of the field in Unity and then render that model into a video.
The way Master Duel was designed was so that it loads an entire 3d field with 1 camera view. The textures cannot be customizable by the user. Rather, only preselected things within the game can be changed. When we started with YGO Omega, our comparison was always YGOPro which was fully customizable. We could’ve easily gone in the direction of Master Duel if we wanted but then we would’ve lost the customizability. I encourage you to try our themes that show an example of what’s possible.