We need a clear indicator (Not in log) on screen when your opponent determines who goes first and who goes second. When you play cards like Mulcharmy Purulia in your deck and you cant determine if you’re going first or second, it makes you the player have to determine if you use it during your own turn because it doesn’t outright say once siding is done it should say on its own screen or before even draw phase is reached, who’s going first, or if you lose the Rock, Paper, Scissor: should tell you who is going first.
just curious why the log is unacceptable?
The game does tell you once you enter the first draw phase. The indicators are Blue when it is your turn, and it is Red/pink when it is the opponent’s. This paired with the turn counter lets you know whether you’re going first or second. If it is red and the turn is 2, you went first.
What you are proposing is a screen to slow down the game play simply to state a fact that can be deduced with the UI already. This is the opposite of what Omega strives for. Fast gameplay that doesn’t get in the way.