I’ve been playing Omega constantly since December of 2020. I appreciate the amount of effort the devs have put into this since then. However, the most glaring problem about Omega at the time was rarities, and it is still the biggest issue. Omega has a weird outlook on the currency for the rarities by making them neither f2p- or donator-friendly. Instead, you have to grind for hours every day for a chance at a couple DP in ranked and then do some tournaments for slightly more DP. (The ongoing tier 0 format really doesn’t help here but that’s out of their control.) Staff also have maximum rarity slots, which means it is more realistic for you to become Omega staff to get max rarity slots than playing Omega.
So, for the new rarities… the attribute rarities look nice, but they’re either locked behind a battle pass for $8 per month or you have to get one for 750 DP. Not going to get into why temporarily having rarities that get removed every month is weird. 750 DP is an insane amount to currently obtain in Omega. For the past few weeks, I’ve been doing a lot of the TCG and OCG tournaments with some friends. We do alright in the TCG brackets but top in the OCG ones since they’re at 1 am and no one’s on. On average, it’s about 5-10 DP per tournament. That means it’s 75 tournaments to get one of the new rarities if I do well, and each of these tournaments lasts several hours (let’s say 3 to be optimistic). That’s 225 hours to get a single rarity on 3 copies of a card. A lot of people never even play a game for that long. One of my friends who plays in a lot of the tournaments that I do only has 13 DP. Imagine how long that would take to get a single rarity at the current rate.
Sleeve rarities (besides maybe the lower end ones) aren’t realistic in an average human lifespan. That’s all I’m going to say about that. Especially attributes for 7,500.
I’ve casually brought up some of these points in the #ygo-discussion channel on the server, and everyone I’ve heard back from agrees that this system shouldn’t exist in its current state. Some of the moderators even allegedly discussed this in their private channel but 2 high-ranking staff (left anonymous) don’t approve of changing this system (again, I’ve only heard this from mods), even with different options like making people able to pay money for more rarities. The most recent mini-rant in the Discord led to a few mods telling me to just make a suggestion post since their opinions get overlooked when it comes to this.
So, how do we fix this? I have a few suggestions that have been brought up before but not really addressed.
- Decrease the price of each card and sleeve rarity or increase the current rewards for ranked and events. I’m not saying make them take a day to get, just make the most expensive ones a few weeks to a month instead of years.
- Add daily challenges and/or puzzles that give a realistic amount of DP. I put this in the suggestion channel a while ago and AMM said it was a great idea, but nothing really came out of this.
- Add a way for people to donate more money for DP. Hopefully this isn’t the only change if anything happens, but at this point something is better than nothing. It would easily cover server costs.
I hope whoever gets to this point has read all of what I had to say, and I appreciate if you did. If you are a non-staff member on the Omega Discord, I heavily encourage you to also suggest DP changes in #suggestions since staff wanting to change the DP system is apparently ignored for some reason. I believe this is an overwhelming silent majority of the playerbase and they will have to address it if enough people make their voices heard, or I guess “read” (be nice though ).