I think the amount of time the game waits for a player to appear should somehow scale with the amount dof time they waited in queue; after a 1h queue getting a game loss just because I left for 2 minutes sounds unreasonable.
I think the amount of time the game waits for a player to appear should somehow scale with the amount dof time they waited in queue; after a 1h queue getting a game loss just because I left for 2 minutes sounds unreasonable.