In the last update there was this change in which the chain buttons always return to their “legal” state after each phase transition, asking the support I learned that this was done intentionally so people will always have to pay attention to the game and this would avoid miss timings for cards activations.
While theoretically this seems right, this is actually being frustrating and annoying to deal with, even configuring the controls as instructed, having to be always holding something or denying something is too anti-game and it tires the person too much or even causes confusion that in certain moment by accident the person may presses the key where it shouldn’t because it was already canceling other things and loses the activation time of something, that is, in the end, in some cases this is having an opposite effect and complicating the game in a unnecessarily way.
I know and have seen several people, including myself who are dissatisfied with this change, have not adapted or at least do not understand why it was changed like that, but in the meantime I also understand that some people including AntiMetamen who I asked about it yesterday on the support channel, I understant that they liked and accepted the change, so my suggestion is simply to have an option in the settings to enable or disable this function reverting the game to how it was before if disabled, this would please both groups, those who did like the change and those who disliked it or not adapt to it.
Please think about it, it is not complicated to change and no one will lose nothing with this, it is the same as the antialiasing issue that was causing problems for some people yesterday and there was also no option to disable it. When adding functions, whatever they were, give players the option to choose whether or not they want it.
That’s it, sorry for the long post and the mistakes in english, it’s not my native language.