YGO Omega v1.3.201 Release


  • There was a little bug with the chaining where the Reset button would assign LMB to OFF chain. This was because the prefab for the ON and OFF got swapped. It’s fixed anyways. Remember that you can make chains work ANY way you want. You just need to know how. Understand the difference between Hold and Toggle Chain.

  • Recap on chain system:

    • ON Chain - This means that the game will ask you any time you can activate something legally.
    • AUTO Chain - The game will ask sometimes based on the code in the card script. It may not ask for example to activate a trap during DP, SP, or EP.
    • ALL Chain - The game will always ask even if you have nothing to activate. This is used to add a delay to make your opponent think you may have something. It’s a very important mechanic for bluffing and is missing from official games.
    • OFF Chain - The game won’t ask you anything. Use wisely because you can miss timing to activate something if not careful.

    Settings → Gameplay → Chain Mode → Toggle Chain or Hold Chain.

    • Toggle Chain - It means if you switch the chain to something, it will stay permanently in that state until it is changed to something else. For example, I tap on the AUTO chain icon during duel → I tap again on the ON chain → remains ON chain. It’s important NOT to assign something silly like RMB to OFF chain because then each time you use RMB to Close, say No, etc. you would change it to OFF chain.

    • Hold Chain - This means while you are holding a keybind, it changes the chain. For example, holding LMB (left mouse button), it changes to ON chain and while holding RMB (right mouse button), it changes to OFF chain, otherwise AUTO chain while not holding anything. This is the configuration used in edopro, hold1 in master duel, yugioh online, etc. It’s been used since 2004 and is still used today.

    • On mobile and touch devices, we strongly suggest to use Toggle Chain. This way, you can tap the chain icon on the screen, and tap again to change to what you want. This the easiest way. You can alternatively still use Hold Chain, but remember that two finger touch is RMB.

Functional Updates

  • Offline AI / LAN is finally here! That means you can test hands from the deck editor without internet. You can duel against the AI. This also means Puzzle Mode. Puzzles will be created by our own staff but anyone can create puzzles. The Puzzle creator allows you to spawn cards anywhere to create the game state you need and then start the puzzle from that game state. This can even be used to test very difficult situations that require hard to setup combos, skipping that combo and setup entirely into the game state you want.

  • Dragging a card into an empty space in the deck editor, will move that card to the end.

  • Real-Time card search. The deck editor can search as you type. We could have added this feature at any time but the reason we did not is because of input lag. Most developers type faster than the deck editor can search (this goes for ygopro and DB). For this reason, we wanted no input lag so that the user can freely type and then press enter. However, this is now an option in the Settings so users can enable it as they desire.

  • The way database updates are handled has changed. Previously, the updater would run every 6 hours and sync with yugipedia for card and script updates. This only takes 10 mins but after that, Unity would have to create a data bundle that had to be downloaded from the client which would take an hour. Now, that step is skipped so any script or card update will be live within 10 mins after the updater runs.

UI/UX Changes

  • A fourth camera view has been added. This view is neither the 3d angle or the 2d topdown view. It’s somewhere in the middle. The cards in hand stick out half way and you can see the cards more clearly on the field because the camera is zoomed in. This is very similar to the view Master Duel uses.

  • You can disable the prices from Settings so that they are hidden from the deck editor. Remember that our prices are calculated from the average of tcgplayer and cardmarket. We use an average because there are times when a card can be $0.01 on one source and $10.00 in another. Choosing the min or max would lead to an under or overestimate. This could be an error in one of the sites and to account for this large gap and variation, average is the best choice. The prices in Omega are not just for show. They are used functionally in the budget filter.

  • New Lobby music added.