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Bug description
When I press the “online” button to find a game, I get a short loading animation, followed by the message “disconnected from server”. -
Bug reproduction steps
From the main menu, press the “online” button. -
Screenshot OR error code
https://ibb.co/1M3Y9VL -
Expected behavior
I should have been able to access the multiplayer lobby. -
If you have issues with connecting, please attach your Player.log file
Loading player data from C:/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.1.6f1 (fc477ca6df10)
[Subsystems] Discovering subsystems at path C:/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.5638
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.
New input system (experimental) initialized
Input initialized.
Initialized touch support.
UnloadTime: 0.349200 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 943.
Total: 0.908400 ms (FindLiveObjects: 0.133100 ms CreateObjectMapping: 0.047000 ms MarkObjects: 0.718800 ms DeleteObjects: 0.009300 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 944.
Total: 0.914700 ms (FindLiveObjects: 0.189500 ms CreateObjectMapping: 0.046200 ms MarkObjects: 0.671400 ms DeleteObjects: 0.007300 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6688.
Total: 34.240300 ms (FindLiveObjects: 0.267900 ms CreateObjectMapping: 0.320100 ms MarkObjects: 33.642700 ms DeleteObjects: 0.009100 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Requested atlas: CardS10
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.<>c:b__49_0(String, Action1) UnityEngine.Events.UnityAction
2:Invoke(T0, T1)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6688.
Total: 35.149900 ms (FindLiveObjects: 0.286300 ms CreateObjectMapping: 0.272100 ms MarkObjects: 34.583400 ms DeleteObjects: 0.007300 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 52)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 6799.
Total: 37.018300 ms (FindLiveObjects: 0.355600 ms CreateObjectMapping: 0.278700 ms MarkObjects: 36.358500 ms DeleteObjects: 0.025000 ms)
System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6800.
Total: 49.248700 ms (FindLiveObjects: 0.522500 ms CreateObjectMapping: 0.378700 ms MarkObjects: 48.338300 ms DeleteObjects: 0.008600 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6799.
Total: 37.898800 ms (FindLiveObjects: 0.278200 ms CreateObjectMapping: 0.247700 ms MarkObjects: 37.324800 ms DeleteObjects: 0.047700 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6799.
Total: 38.005400 ms (FindLiveObjects: 0.377800 ms CreateObjectMapping: 0.258400 ms MarkObjects: 37.360100 ms DeleteObjects: 0.008800 ms)
Setting up 3 worker threads for Enlighten.
Thread -> id: 2f5c -> priority: 1
Thread -> id: d7c -> priority: 1
Thread -> id: 1114 -> priority: 1