Unable to Connect to Online Server

  1. Bug description
    When I press the “online” button to find a game, I get a short loading animation, followed by the message “disconnected from server”.

  2. Bug reproduction steps
    From the main menu, press the “online” button.

  3. Screenshot OR error code
    https://ibb.co/1M3Y9VL

  4. Expected behavior
    I should have been able to access the multiplayer lobby.

  5. If you have issues with connecting, please attach your Player.log file

Loading player data from C:/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.1.6f1 (fc477ca6df10)
[Subsystems] Discovering subsystems at path C:/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f11)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.5638
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.

New input system (experimental) initialized
Input initialized.

Initialized touch support.

UnloadTime: 0.349200 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 943.
Total: 0.908400 ms (FindLiveObjects: 0.133100 ms CreateObjectMapping: 0.047000 ms MarkObjects: 0.718800 ms DeleteObjects: 0.009300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 944.
Total: 0.914700 ms (FindLiveObjects: 0.189500 ms CreateObjectMapping: 0.046200 ms MarkObjects: 0.671400 ms DeleteObjects: 0.007300 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 52)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6688.
Total: 34.240300 ms (FindLiveObjects: 0.267900 ms CreateObjectMapping: 0.320100 ms MarkObjects: 33.642700 ms DeleteObjects: 0.009100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Requested atlas: CardS10
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.<>c:b__49_0(String, Action1) UnityEngine.Events.UnityAction2:Invoke(T0, T1)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6688.
Total: 35.149900 ms (FindLiveObjects: 0.286300 ms CreateObjectMapping: 0.272100 ms MarkObjects: 34.583400 ms DeleteObjects: 0.007300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 52)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 6799.
Total: 37.018300 ms (FindLiveObjects: 0.355600 ms CreateObjectMapping: 0.278700 ms MarkObjects: 36.358500 ms DeleteObjects: 0.025000 ms)

System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6800.
Total: 49.248700 ms (FindLiveObjects: 0.522500 ms CreateObjectMapping: 0.378700 ms MarkObjects: 48.338300 ms DeleteObjects: 0.008600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6799.
Total: 37.898800 ms (FindLiveObjects: 0.278200 ms CreateObjectMapping: 0.247700 ms MarkObjects: 37.324800 ms DeleteObjects: 0.047700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6799.
Total: 38.005400 ms (FindLiveObjects: 0.377800 ms CreateObjectMapping: 0.258400 ms MarkObjects: 37.360100 ms DeleteObjects: 0.008800 ms)

Setting up 3 worker threads for Enlighten.
Thread -> id: 2f5c -> priority: 1
Thread -> id: d7c -> priority: 1
Thread -> id: 1114 -> priority: 1

You should try again because sometimes the server is down. Try again and if you still can’t connect, check your firewall.

The error is still occurring, and even turning my firewall fully off did not help.
This part of the log looks like it could be the issue?

System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()

Solved. Her account was not enabled.

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