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Bug description
In official DL if I active a skill (any skill), the oppoent and I can not respond any move to the skill.
EX: It means if I active a skill to summon a monster, the oppoent can not active a effect to destroy it until I do the next thing(summon or active effect etc…)
However, In Omega if I active a skill, the oppoent always has the opportunity to active effect to deal with it. -
Bug reproduction steps
A.adding a “non-auto-active skill”
B.active it.
C.I find I can active fast effect when the effect of the skill ends.
(It means the oppoent can also active the fast effect.)
- Screenshot OR error code
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Expected behavior
When someone active a skill, Both players should not have opportunity to active any fast effect until the turn player do next thing.
(It means there should not be a fast effect timing at the end of the skill.)