Still cannot connect in online

  1. Bug description
    [install game, open it, wait until download, press online button and wait forever.]

  2. Bug reproduction steps

    [open game and press online.]

  3. Screenshot OR error code


    as you can see i don’t have activated firewall

  4. If you have issues with connecting, please attach your Player.log file

Player log 1

Loading player data from C:/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.1.3f1 (cf5c4788e1d8)
[Subsystems] Discovering subsystems at path C:/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
Vendor:
VRAM: 2007 MB
Driver: 27.21.14.5206
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.

New input system (experimental) initialized
Input initialized.

Initialized touch support.

UnloadTime: 0.779289 ms
<color=#0099bc>DOTWEEN ► Couldn’t load Modules system
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
DG.Tweening.Core.DOTweenComponent:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 937.
Total: 1.321467 ms (FindLiveObjects: 0.337333 ms CreateObjectMapping: 0.062089 ms MarkObjects: 0.897600 ms DeleteObjects: 0.018089 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 51)
Requested atlas: CardS10
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`2:Invoke(T1, T2)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 6649.
Total: 77.306054 ms (FindLiveObjects: 0.810578 ms CreateObjectMapping: 0.674667 ms MarkObjects: 75.715699 ms DeleteObjects: 0.098267 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6649.
Total: 76.714988 ms (FindLiveObjects: 1.182622 ms CreateObjectMapping: 0.573467 ms MarkObjects: 74.914898 ms DeleteObjects: 0.037156 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 51)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 8253.
Total: 93.950279 ms (FindLiveObjects: 0.970445 ms CreateObjectMapping: 0.824756 ms MarkObjects: 91.999123 ms DeleteObjects: 0.150578 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 8251.
Total: 103.958324 ms (FindLiveObjects: 1.021778 ms CreateObjectMapping: 0.788089 ms MarkObjects: 102.064857 ms DeleteObjects: 0.078222 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8251.
Total: 316.245640 ms (FindLiveObjects: 1.285289 ms CreateObjectMapping: 0.786133 ms MarkObjects: 314.132662 ms DeleteObjects: 0.035200 ms)

Setting up 1 worker threads for Enlighten.
Thread -> id: 2364 -> priority: 1

Player log 2

Loading player data from C:/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.1.3f1 (cf5c4788e1d8)
[Subsystems] Discovering subsystems at path C:/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
Vendor:
VRAM: 2007 MB
Driver: 27.21.14.5206
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.

New input system (experimental) initialized
Input initialized.

Initialized touch support.

UnloadTime: 2.368178 ms
<color=#0099bc>DOTWEEN ► Couldn’t load Modules system
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
DG.Tweening.Core.DOTweenComponent:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
er: bma
at es…ctor (System.Int64 a, System.UInt64 b) [0x00000] in <00000000000000000000000000000000>:0
at fi.cbo () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
fi:cbo()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 937.
Total: 2.767111 ms (FindLiveObjects: 1.173333 ms CreateObjectMapping: 0.093378 ms MarkObjects: 1.474978 ms DeleteObjects: 0.020533 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 51)
Requested atlas: CardS10
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`2:Invoke(T1, T2)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 6649.
Total: 79.737299 ms (FindLiveObjects: 0.762667 ms CreateObjectMapping: 0.652178 ms MarkObjects: 78.171388 ms DeleteObjects: 0.146178 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6649.
Total: 68.659075 ms (FindLiveObjects: 0.848222 ms CreateObjectMapping: 0.569556 ms MarkObjects: 67.201209 ms DeleteObjects: 0.033244 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 51)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 6747.
Total: 65.997564 ms (FindLiveObjects: 0.941600 ms CreateObjectMapping: 0.595956 ms MarkObjects: 64.399386 ms DeleteObjects: 0.053778 ms)

er: bma
at es…ctor (System.Int64 a, System.UInt64 b) [0x00000] in <00000000000000000000000000000000>:0
at fi.cbo () [0x00000] in <00000000000000000000000000000000>:0
at fm.cif (System.Object a) [0x00000] in <00000000000000000000000000000000>:0
at System.Action1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at ew+d.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at fe.bxm () [0x00000] in <00000000000000000000000000000000>:0 at fe.fdd () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) fi:cbo() fm:cif(Object) System.Action1:Invoke(T)
d:Invoke()
fe:bxm()
fe:fdd()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 6746.
Total: 67.146942 ms (FindLiveObjects: 0.881467 ms CreateObjectMapping: 0.699111 ms MarkObjects: 65.473475 ms DeleteObjects: 0.086533 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6745.
Total: 67.614320 ms (FindLiveObjects: 1.058933 ms CreateObjectMapping: 0.643378 ms MarkObjects: 65.762897 ms DeleteObjects: 0.143733 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6745.
Total: 67.148409 ms (FindLiveObjects: 1.295556 ms CreateObjectMapping: 0.607200 ms MarkObjects: 65.203119 ms DeleteObjects: 0.036667 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6745.
Total: 66.454186 ms (FindLiveObjects: 1.412889 ms CreateObjectMapping: 0.703511 ms MarkObjects: 64.293786 ms DeleteObjects: 0.037644 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6745.
Total: 67.990275 ms (FindLiveObjects: 0.853111 ms CreateObjectMapping: 0.683956 ms MarkObjects: 66.399431 ms DeleteObjects: 0.047422 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 51)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6745.
Total: 68.606275 ms (FindLiveObjects: 0.971422 ms CreateObjectMapping: 0.581778 ms MarkObjects: 67.011520 ms DeleteObjects: 0.035689 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 51)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6763.
Total: 96.161034 ms (FindLiveObjects: 0.925956 ms CreateObjectMapping: 0.744578 ms MarkObjects: 94.417168 ms DeleteObjects: 0.054756 ms)

  1. Pc Details
    win ver:
    Untitled2
    Pc Specs:

i put all folders to firewall exception and antivirus exception.
router by default don’t have firewall activated.
folder permissions, i use a app called TakeOwnershipPro to give full acces to localLow
and not work.
i unistalled all and re installed all, still don’t work for me.

This has been solved already.