I tried connecting a few more times now, but I keep getting the same error over and over again and I am unable to get past the starting menu. Below I will leave the content of the player.log file, as a spoiler, like I did in the original post.
Player.log
Loading player data from C:/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.1.6f1 (fc477ca6df10)
[Subsystems] Discovering subsystems at path C:/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel® HD Graphics Family (ID=0xa16)
Vendor: (null)
VRAM: 1760 MB
Driver: 10.18.14.4264
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.
New input system (experimental) initialized
Input initialized.
Initialized touch support.
UnloadTime: 0.713550 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 942.
Total: 2.943448 ms (FindLiveObjects: 0.326653 ms CreateObjectMapping: 0.244097 ms MarkObjects: 2.355740 ms DeleteObjects: 0.016511 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6703.
Total: 95.308645 ms (FindLiveObjects: 1.521704 ms CreateObjectMapping: 1.220041 ms MarkObjects: 92.541464 ms DeleteObjects: 0.024544 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Requested atlas: CardS10
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.<>c:b__49_0(String, Action1) System.Action
2:Invoke(T1, T2)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6703.
Total: 88.390470 ms (FindLiveObjects: 1.991603 ms CreateObjectMapping: 1.293671 ms MarkObjects: 85.075298 ms DeleteObjects: 0.028560 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 52)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6814.
Total: 148.324185 ms (FindLiveObjects: 1.631035 ms CreateObjectMapping: 2.022394 ms MarkObjects: 144.155341 ms DeleteObjects: 0.514523 ms)
System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6815.
Total: 90.633310 ms (FindLiveObjects: 1.268682 ms CreateObjectMapping: 2.030872 ms MarkObjects: 87.311444 ms DeleteObjects: 0.020974 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6814.
Total: 91.693148 ms (FindLiveObjects: 1.453874 ms CreateObjectMapping: 1.570345 ms MarkObjects: 88.474811 ms DeleteObjects: 0.192779 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6814.
Total: 90.103168 ms (FindLiveObjects: 1.492698 ms CreateObjectMapping: 1.000933 ms MarkObjects: 87.586332 ms DeleteObjects: 0.020974 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 52)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6847.
Total: 151.671487 ms (FindLiveObjects: 1.102231 ms CreateObjectMapping: 0.921501 ms MarkObjects: 149.586619 ms DeleteObjects: 0.060690 ms)
System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6831.
Total: 92.065764 ms (FindLiveObjects: 1.606045 ms CreateObjectMapping: 1.513225 ms MarkObjects: 88.908563 ms DeleteObjects: 0.035254 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6830.
Total: 89.925115 ms (FindLiveObjects: 0.987546 ms CreateObjectMapping: 1.404341 ms MarkObjects: 87.351606 ms DeleteObjects: 0.179838 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6830.
Total: 91.445480 ms (FindLiveObjects: 1.299473 ms CreateObjectMapping: 1.078134 ms MarkObjects: 89.046900 ms DeleteObjects: 0.019189 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 52)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6847.
Total: 128.207348 ms (FindLiveObjects: 1.614970 ms CreateObjectMapping: 2.196876 ms MarkObjects: 124.274123 ms DeleteObjects: 0.117363 ms)
System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6831.
Total: 89.729659 ms (FindLiveObjects: 1.631481 ms CreateObjectMapping: 1.870669 ms MarkObjects: 86.190916 ms DeleteObjects: 0.034807 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6830.
Total: 95.585765 ms (FindLiveObjects: 1.033955 ms CreateObjectMapping: 1.345882 ms MarkObjects: 92.917205 ms DeleteObjects: 0.287830 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6830.
Total: 92.732904 ms (FindLiveObjects: 1.493590 ms CreateObjectMapping: 2.700244 ms MarkObjects: 88.520774 ms DeleteObjects: 0.017850 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 52)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 6847.
Total: 133.253961 ms (FindLiveObjects: 1.569452 ms CreateObjectMapping: 1.645761 ms MarkObjects: 129.971364 ms DeleteObjects: 0.066937 ms)
System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6831.
Total: 91.478503 ms (FindLiveObjects: 1.979108 ms CreateObjectMapping: 1.548479 ms MarkObjects: 87.909415 ms DeleteObjects: 0.040162 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6830.
Total: 98.208361 ms (FindLiveObjects: 1.103570 ms CreateObjectMapping: 1.228073 ms MarkObjects: 95.682154 ms DeleteObjects: 0.193671 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6830.
Total: 94.214446 ms (FindLiveObjects: 1.419067 ms CreateObjectMapping: 1.852820 ms MarkObjects: 90.924710 ms DeleteObjects: 0.015619 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 52)
Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 8386.
Total: 166.160250 ms (FindLiveObjects: 1.803286 ms CreateObjectMapping: 2.919351 ms MarkObjects: 161.172988 ms DeleteObjects: 0.263286 ms)
System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8386.
Total: 118.129295 ms (FindLiveObjects: 1.762678 ms CreateObjectMapping: 1.895659 ms MarkObjects: 114.448646 ms DeleteObjects: 0.021420 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8385.
Total: 119.622885 ms (FindLiveObjects: 1.690385 ms CreateObjectMapping: 3.195578 ms MarkObjects: 114.653473 ms DeleteObjects: 0.079878 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8385.
Total: 119.293108 ms (FindLiveObjects: 1.535091 ms CreateObjectMapping: 1.363732 ms MarkObjects: 116.367064 ms DeleteObjects: 0.025436 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 52)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 8385.
Total: 161.824063 ms (FindLiveObjects: 1.556511 ms CreateObjectMapping: 3.002353 ms MarkObjects: 157.146051 ms DeleteObjects: 0.117363 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8386.
Total: 123.927835 ms (FindLiveObjects: 2.004544 ms CreateObjectMapping: 1.123651 ms MarkObjects: 120.768402 ms DeleteObjects: 0.029899 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 52)
Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 9636.
Total: 186.115545 ms (FindLiveObjects: 2.275416 ms CreateObjectMapping: 2.919351 ms MarkObjects: 180.679358 ms DeleteObjects: 0.239635 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9636.
Total: 146.470472 ms (FindLiveObjects: 2.003205 ms CreateObjectMapping: 2.201785 ms MarkObjects: 142.235584 ms DeleteObjects: 0.028560 ms)