Join Queue doesn't work

  1. Bug description
    Pressing Join Queue in lobby does nothing - no timer appears

  2. Bug reproduction steps

    I try to join TCG ranked queue, nothing happens. Looks like same behaviours occurs for other formats. Attaching my player.log contents if it helps (spotted a null reference in it)

Player.log contents

Loading player data from E:/Games/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.1.6f1 (fc477ca6df10)
[Subsystems] Discovering subsystems at path E:/Games/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: (null)
VRAM: 3072 MB
Driver: 26.21.14.3200
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.

New input system (experimental) initialized
Input initialized.

Initialized touch support.

UnloadTime: 0.297300 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 943.
Total: 0.815800 ms (FindLiveObjects: 0.131500 ms CreateObjectMapping: 0.035700 ms MarkObjects: 0.618700 ms DeleteObjects: 0.029700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 944.
Total: 0.831000 ms (FindLiveObjects: 0.134000 ms CreateObjectMapping: 0.028800 ms MarkObjects: 0.658500 ms DeleteObjects: 0.009500 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 52)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6669.
Total: 38.791900 ms (FindLiveObjects: 0.295400 ms CreateObjectMapping: 0.473800 ms MarkObjects: 37.999800 ms DeleteObjects: 0.022600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)
Requested atlas: CardS10
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.<>c:b__49_0(String, Action1) System.Action2:Invoke(T1, T2)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6669.
Total: 35.558300 ms (FindLiveObjects: 0.335000 ms CreateObjectMapping: 0.275100 ms MarkObjects: 34.939600 ms DeleteObjects: 0.008200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 52)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 6780.
Total: 42.888900 ms (FindLiveObjects: 0.421400 ms CreateObjectMapping: 0.371700 ms MarkObjects: 42.048900 ms DeleteObjects: 0.046400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6781.
Total: 38.060100 ms (FindLiveObjects: 0.498000 ms CreateObjectMapping: 0.301900 ms MarkObjects: 37.237400 ms DeleteObjects: 0.022400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6780.
Total: 37.535100 ms (FindLiveObjects: 0.339600 ms CreateObjectMapping: 0.402900 ms MarkObjects: 36.737800 ms DeleteObjects: 0.054400 ms)

NullReferenceException: Object reference not set to an instance of an object.
at Scenes.Lobby.LobbyScreen.Start () [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 52)

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 8841.
Total: 58.121600 ms (FindLiveObjects: 0.439400 ms CreateObjectMapping: 0.492400 ms MarkObjects: 57.142600 ms DeleteObjects: 0.046900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 52)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8841.
Total: 64.643500 ms (FindLiveObjects: 0.449400 ms CreateObjectMapping: 0.466400 ms MarkObjects: 63.709300 ms DeleteObjects: 0.017800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8841.
Total: 59.254300 ms (FindLiveObjects: 0.415600 ms CreateObjectMapping: 0.626400 ms MarkObjects: 58.201500 ms DeleteObjects: 0.010500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 8840.
Total: 59.250300 ms (FindLiveObjects: 0.358100 ms CreateObjectMapping: 0.319400 ms MarkObjects: 58.525700 ms DeleteObjects: 0.046600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8840.
Total: 59.715500 ms (FindLiveObjects: 0.339000 ms CreateObjectMapping: 0.317100 ms MarkObjects: 59.047000 ms DeleteObjects: 0.011600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 52)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8840.
Total: 57.043600 ms (FindLiveObjects: 0.342800 ms CreateObjectMapping: 0.358600 ms MarkObjects: 56.328400 ms DeleteObjects: 0.013400 ms)

Setting up 1 worker threads for Enlighten.
Thread -> id: 2510 -> priority: 1

  1. Screenshot OR error code

  2. Expected behavior
    You should be able to properly join a queue

Fixed.

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