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Bug description
[Invalid Deck Error resulting in Softlock of game after siding glitches out
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Bug reproduction steps
[` The most consistent factors to cause the bug is as follows.
Host and Play 1 Match with a human opponent (Since AI isn’t supported), with the Outcoming being a 2W - 0L for one player.
At the end of the match, return to the lobby room.
Have one or both players swap to completely different decks.
Begin the Match 2 with at least one deck being different.
Complete the first game of Match 2.
During Siding, the deck(s) that were changed from Match 1 will revert to the deck that was used during Match 1. Attempting to proceed through siding will cause the game to present the Invalid Deck Error.`]
[details=“Spoiler”]
your replay code
[/details]
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Screenshot OR error code
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Expected behavior
[I Believe this is cause due to the game expecting Match 1 to have a second round of siding, and loads that deck. Since the match was completed without a second round of siding, it loads the previoud Match 1 deck instead of the new Match 2 deck. The Side Decking checks whether the deck is comprised of the same cards when leaving the side decking page and returns an error since nearly every card is different.
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If you have issues with connecting, please attach your Player.log file (Find this file in
%userprofile%/AppData/LocalLow/Duelists Unite/YGO Omega/Player.log
. Skip this step if you don’t have connection issues)