-
Bug description
If i click the Online button it says disconnected from server -
Bug reproduction steps
just installed the game and after making a new deck, clicking online fails with that error -
Screenshot OR error code
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Expected behavior
should go through to the online screen i assume.
player log here:
Loading player data from Z:/Games/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.3.11f1 (99c7afb366b3)
[Subsystems] Discovering subsystems at path Z:/Games/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.6079
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.
New input system (experimental) initialized
Input initialized.
Initialized touch support.
UnloadTime: 0.718000 ms
<color=#0099bc>DOTWEEN ► Couldn’t load Modules system
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
DG.Tweening.Core.DOTweenComponent:Awake()
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1447.
Total: 1.179900 ms (FindLiveObjects: 0.057100 ms CreateObjectMapping: 0.086000 ms MarkObjects: 1.022800 ms DeleteObjects: 0.013300 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1447.
Total: 1.121100 ms (FindLiveObjects: 0.092700 ms CreateObjectMapping: 0.025100 ms MarkObjects: 0.999200 ms DeleteObjects: 0.003700 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 57)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6965.
Total: 21.310300 ms (FindLiveObjects: 0.282800 ms CreateObjectMapping: 0.444600 ms MarkObjects: 20.513800 ms DeleteObjects: 0.068300 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6965.
Total: 20.708000 ms (FindLiveObjects: 0.271100 ms CreateObjectMapping: 0.425600 ms MarkObjects: 19.968400 ms DeleteObjects: 0.042300 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 60116.
Total: 131.848500 ms (FindLiveObjects: 3.067000 ms CreateObjectMapping: 4.465200 ms MarkObjects: 124.236100 ms DeleteObjects: 0.079500 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 61139.
Total: 132.998100 ms (FindLiveObjects: 3.833100 ms CreateObjectMapping: 2.343700 ms MarkObjects: 126.647800 ms DeleteObjects: 0.172600 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61140.
Total: 131.346900 ms (FindLiveObjects: 3.526000 ms CreateObjectMapping: 2.802000 ms MarkObjects: 124.947300 ms DeleteObjects: 0.071000 ms)
Card: 130000083 not found
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
lz:fup(Int32, Boolean)
lu:fob(Int32)
Card.Deck:ftf(Int32)
Card.Deck:fsq(String)
Card.Deck:.ctor(String)
lz:fvj()
y:hjv()
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 6294 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 306.984500 ms (FindLiveObjects: 4.840800 ms CreateObjectMapping: 3.673600 ms MarkObjects: 287.510800 ms DeleteObjects: 10.958800 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66155.
Total: 298.424000 ms (FindLiveObjects: 3.685100 ms CreateObjectMapping: 3.372900 ms MarkObjects: 291.280800 ms DeleteObjects: 0.084600 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 66153.
Total: 287.175100 ms (FindLiveObjects: 4.102700 ms CreateObjectMapping: 2.648700 ms MarkObjects: 280.175000 ms DeleteObjects: 0.247800 ms)
[InterNetwork] Connection timed out
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ex:ceo()
System.Func`1:Invoke()
b:bsa()
UnityEngine.LowLevel.UpdateFunction:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ContextCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Connection failed after 1 resolve attempts with 1 valid attempts
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ex:ceo()
System.Func`1:Invoke()
b:bsa()
UnityEngine.LowLevel.UpdateFunction:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ContextCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 66153.
Total: 292.615400 ms (FindLiveObjects: 3.407500 ms CreateObjectMapping: 2.816600 ms MarkObjects: 286.272800 ms DeleteObjects: 0.117800 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66153.
Total: 313.065500 ms (FindLiveObjects: 3.642300 ms CreateObjectMapping: 3.487200 ms MarkObjects: 305.854300 ms DeleteObjects: 0.080800 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66153.
Total: 317.966700 ms (FindLiveObjects: 3.800800 ms CreateObjectMapping: 3.238100 ms MarkObjects: 310.832300 ms DeleteObjects: 0.094900 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 299.821700 ms (FindLiveObjects: 5.907400 ms CreateObjectMapping: 2.916400 ms MarkObjects: 290.493800 ms DeleteObjects: 0.503200 ms)
[InterNetwork] Connection timed out
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ex:ceo()
System.Func`1:Invoke()
b:bsa()
UnityEngine.LowLevel.UpdateFunction:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ContextCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Connection failed after 1 resolve attempts with 1 valid attempts
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ex:ceo()
System.Func`1:Invoke()
b:bsa()
UnityEngine.LowLevel.UpdateFunction:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ContextCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Unloading 1 Unused Serialized files (Serialized files now loaded: 57)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 301.123400 ms (FindLiveObjects: 3.868400 ms CreateObjectMapping: 2.701700 ms MarkObjects: 294.326400 ms DeleteObjects: 0.225900 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 294.129100 ms (FindLiveObjects: 3.783500 ms CreateObjectMapping: 3.319500 ms MarkObjects: 286.933600 ms DeleteObjects: 0.091700 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 57)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 319.128200 ms (FindLiveObjects: 3.883000 ms CreateObjectMapping: 3.992800 ms MarkObjects: 311.164400 ms DeleteObjects: 0.087500 ms)