Disconnected from Server when clicking Online - new install

  1. Bug description
    If i click the Online button it says disconnected from server

  2. Bug reproduction steps
    just installed the game and after making a new deck, clicking online fails with that error

  3. Screenshot OR error code

  4. Expected behavior
    should go through to the online screen i assume.

player log here:
Loading player data from Z:/Games/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.3.11f1 (99c7afb366b3)
[Subsystems] Discovering subsystems at path Z:/Games/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.6079
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.

New input system (experimental) initialized
Input initialized.

Initialized touch support.

UnloadTime: 0.718000 ms
<color=#0099bc>DOTWEEN ► Couldn’t load Modules system
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
DG.Tweening.Core.DOTweenComponent:Awake()

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1447.
Total: 1.179900 ms (FindLiveObjects: 0.057100 ms CreateObjectMapping: 0.086000 ms MarkObjects: 1.022800 ms DeleteObjects: 0.013300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1447.
Total: 1.121100 ms (FindLiveObjects: 0.092700 ms CreateObjectMapping: 0.025100 ms MarkObjects: 0.999200 ms DeleteObjects: 0.003700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 57)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6965.
Total: 21.310300 ms (FindLiveObjects: 0.282800 ms CreateObjectMapping: 0.444600 ms MarkObjects: 20.513800 ms DeleteObjects: 0.068300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 57)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6965.
Total: 20.708000 ms (FindLiveObjects: 0.271100 ms CreateObjectMapping: 0.425600 ms MarkObjects: 19.968400 ms DeleteObjects: 0.042300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 60116.
Total: 131.848500 ms (FindLiveObjects: 3.067000 ms CreateObjectMapping: 4.465200 ms MarkObjects: 124.236100 ms DeleteObjects: 0.079500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 61139.
Total: 132.998100 ms (FindLiveObjects: 3.833100 ms CreateObjectMapping: 2.343700 ms MarkObjects: 126.647800 ms DeleteObjects: 0.172600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61140.
Total: 131.346900 ms (FindLiveObjects: 3.526000 ms CreateObjectMapping: 2.802000 ms MarkObjects: 124.947300 ms DeleteObjects: 0.071000 ms)

Card: 130000083 not found
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
lz:fup(Int32, Boolean)
lu:fob(Int32)
Card.Deck:ftf(Int32)
Card.Deck:fsq(String)
Card.Deck:.ctor(String)
lz:fvj()
y:hjv()

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 6294 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 306.984500 ms (FindLiveObjects: 4.840800 ms CreateObjectMapping: 3.673600 ms MarkObjects: 287.510800 ms DeleteObjects: 10.958800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66155.
Total: 298.424000 ms (FindLiveObjects: 3.685100 ms CreateObjectMapping: 3.372900 ms MarkObjects: 291.280800 ms DeleteObjects: 0.084600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 66153.
Total: 287.175100 ms (FindLiveObjects: 4.102700 ms CreateObjectMapping: 2.648700 ms MarkObjects: 280.175000 ms DeleteObjects: 0.247800 ms)

[InterNetwork] Connection timed out
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ex:ceo()
System.Func`1:Invoke()
b:bsa()
UnityEngine.LowLevel.UpdateFunction:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ContextCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

Connection failed after 1 resolve attempts with 1 valid attempts
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ex:ceo()
System.Func`1:Invoke()
b:bsa()
UnityEngine.LowLevel.UpdateFunction:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ContextCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 66153.
Total: 292.615400 ms (FindLiveObjects: 3.407500 ms CreateObjectMapping: 2.816600 ms MarkObjects: 286.272800 ms DeleteObjects: 0.117800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 57)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66153.
Total: 313.065500 ms (FindLiveObjects: 3.642300 ms CreateObjectMapping: 3.487200 ms MarkObjects: 305.854300 ms DeleteObjects: 0.080800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 57)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66153.
Total: 317.966700 ms (FindLiveObjects: 3.800800 ms CreateObjectMapping: 3.238100 ms MarkObjects: 310.832300 ms DeleteObjects: 0.094900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 299.821700 ms (FindLiveObjects: 5.907400 ms CreateObjectMapping: 2.916400 ms MarkObjects: 290.493800 ms DeleteObjects: 0.503200 ms)

[InterNetwork] Connection timed out
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ex:ceo()
System.Func`1:Invoke()
b:bsa()
UnityEngine.LowLevel.UpdateFunction:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ContextCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

Connection failed after 1 resolve attempts with 1 valid attempts
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ex:ceo()
System.Func`1:Invoke()
b:bsa()
UnityEngine.LowLevel.UpdateFunction:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.ContextCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()

Unloading 1 Unused Serialized files (Serialized files now loaded: 57)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 301.123400 ms (FindLiveObjects: 3.868400 ms CreateObjectMapping: 2.701700 ms MarkObjects: 294.326400 ms DeleteObjects: 0.225900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 57)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 294.129100 ms (FindLiveObjects: 3.783500 ms CreateObjectMapping: 3.319500 ms MarkObjects: 286.933600 ms DeleteObjects: 0.091700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 57)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 66154.
Total: 319.128200 ms (FindLiveObjects: 3.883000 ms CreateObjectMapping: 3.992800 ms MarkObjects: 311.164400 ms DeleteObjects: 0.087500 ms)

Hello!

Thank you for making a bug report!

Because this is a fresh install, I believe this is a duplicate issue. You can see the solution I posted here: Can't connect to the servers - #2 by DarkDove3

If you believe this doesn’t match up with what you are experiencing, please feel free to let us know and we’ll dive more into this. Additionally, the #Tech_support channel on the discord server “Duelist Unite” can also be used to help get you sorted out.

If this is the answer, please mark this as the solution and the thread will close 24 hours after the last post.

If you find anything else you believe is a bug, please feel free to make a new report! We appreciate your help making this the best we can.