Cant't differentiate activated card that started a chain when choosing from prompt

  1. Bug description
    i would like to report a “UX bug”, it makes tearlaments kinda hard to play correctly.
    you can’t distinguish your ACTIVATED tears in the grave if you have many copies wish could cause you to return the wrong tear of the same name.
    EdoPro do itcorrectly: cledo — Freeimage.host

  2. Bug reproduction steps
    example: at least 2 copies of different tearlamnets monsters in your graveyard (ex. 2 Sheiren and 2 Merrli) activated their effects.
    when chosing materials for first fusion you can’t differentiate the second activated tear name so you can accidently use it as material.

    Spoiler

    your replay code

  3. Screenshot OR error code
    this is how it should be
    cledo

  4. Expected behavior
    [Tell us what should have happened when the bug occurred.]

  5. What OS are you using
    [Windows-10 / Linux / Android]