Boss monster invocation graphics is bugged

When placing a boss monster, the monster’s main sprite doesn’t appear. The only thing showing are the visual effects and a pink set of shapes that probably are the sprite’s shapes.

I assume the game failed loading the textures. Linux is case sensitive, so if the code wants, as an example, Dark_Magician.png, but the file’s name is Dark_magician.png, the game will not find the file. The other visual elements and card sprites are working as intended from what I can see, so it’s probably something only related to the invocation of boss monsters?

System info:

Game graphical configuration:

Video sample of the bug:

The only added files to the base game are sleeves and playmat .jpg files. The video above was filmed while spectating an online lobby.

Hi,

Thank you for making a bug report.

This is a known issue on Linux. Linux lacks the libraries that Unity needs to display the animations correctly. This is not something that is user fixable or something we can fix.

In the future (Far future), we will be moving away from Unity. This should hopefully help to solve this issue.