Adding Custom cards Guide

When I tried to play my custom deck, it says invalid amount of that card. Can you explain why this is happening to me?

You can only use custom cards in manual mode or LAN.

So then how do I get them to show up? I need to test my new summoning mechanic.

If I enter a 9 digit Passcode I get the warning “Strings will fail to show up for this passcode.”
Should this concern me?
I was thinking about using 7 digits instead but there are also official yugioh cards with a leading 0 (and therefore just 7 digits). Don’t know if there are also official 6 digit cards.

i have created a card with scripts but i don’t know how to do string thing can anyone know how to do it help?

Is there a guide on how to create scripts for cards? Im not exactly well versed in scripting so

1 Like

Hi’ve created some cards in edo pro and i’ve tried transfer to the OMEGA but the extra decks cards don’t work. i can’t summon they. Have a different code for extra deck summons?
For example in edo pro i used this:
–synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit()

Hi there, is anyone here can help me about card script or database problem?
i would like to ask about a particular problem ive just discovered, i just created a bunch of cards for personal use, but i realized that none of the card effects are actually work in the game, it seems the effect that muted appears to be the effects that involving archtype
i noticed that all other effects that doesnt involve archetype (for example “When/If/while a monster type/attribute/etc etc”) are working normally, however, none of the effects that involves archetype are working
and then i’ve realized that the problem is not only happened to the new cards ive created, but also all my old created cards also having the same problem
effects like (for example “when/if/while/all “monster’s archetype” monster you control is etc etc” or “add/send/target 1 “monster’s archetype””) are muted, poof, nothing worked
i’ve tried everything, like, check up the card scripts, rewritte the database, or even writte a new archetype code, but nothing work…Whats going on? i can’t seems to find out what’s or where the problem is, as if the game didn’t reconigze my archetype code
if anyone can help me with this problem im having, that would be appreciated

OmegaDEX has the incorrect archetype codes now, after an update on YGO Omega (this was actually many months ago). I don’t know or understand more than that, but the Discord can help you.

Hello. is anyone else having trouble adding custom cards with the DataEditor ?

each time i try to add a new card i receive a notification “Addition Failed!” similarly i cant modify cards either.

is anyone else having this problem or know how to fix it ?

what if i would add an archetype, but it never appears again if i add it with the “add archetype” button, and i never find it in the “strings.conf” file?

Hi, I would like to load a script from within a script. Specifically, I have a custom archetype that includes official cards. I would like to make a file with a function that checks if a card is within the archetype, then import that function in the scripts for the cards. This is mostly to have an easier time dealing with potential new official cards.

Can you give an example of what you actually want to do?

I have a custom archetype that deals with “Eclipse” Quick-Play Spells, including official ones like “Book of Eclipse”. I would like to only have to change 1 file if a new official “Eclipse” Quick-Play drops. I know how to do it on EdoPro (with Duel.LoadScript), so I assume it’s possible to do it on Omega.

Im not sure why you would even need to load a custom script within a script though. If you want the cards to have a setcode to make them recognized as “eclipse” cards, thats done via the DB. If youre manually adding all the card IDs in the script for filter purposes instead of just using setcodes, youre doing things the hard way.

Wait, I can modify existing cards in the db ?

If for example you wanted to create a setcode for Book of Eclipse, you could try just copying its data over to your custom DB and add a setcode to that, though I have no idea if that would work. If not, you just use the setcode for any new “Eclipse” cards you made, and for a filter you can check for “c:IsSetCard(0x___) or c:IsCode(35480699,31834488)” which covers the archetype, including both existing Eclipse QP spells.

Yes, this works. It’s just a bit annoying to update if a new Eclipse QP comes out. I’m helping to maintain a custom format, so any way to shortcut updates would be welcome.

I think its unlikely that another “Eclipse” QP releases any time soon, and if it did, Id expect it might get ways to search it, similar to RT with MST, at which point that would likely resolve the ussue you have entirely by having a proper setcode for the official eclipse archetype