Unable to connect to online

  1. Bug description
    When I press the online button, I get sent back to the menu screen along with a disconnected from server message. I tried the 2 steps from the guide and was not able to solve the problem.

  2. Bug reproduction steps

    Clicked online on the menu screen

  3. Screenshot OR error code

    https://ibb.co/HKwcfNT

  4. Expected behavior
    To connect to the online server

  5. If you have issues with connecting, please attach your Player.log file (Find this file in %userprofile%/AppData/LocalLow/Duelists Unite/YGO Omega/Player.log. Skip this step if you don’t have connection issues)

Loading player data from C:/YGO Omega/YGO Omega_Data/data.unity3d
Initialize engine version: 2020.1.6f1 (fc477ca6df10)
[Subsystems] Discovering subsystems at path C:/YGO Omega/YGO Omega_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.5655
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.

New input system (experimental) initialized
Input initialized.

Initialized touch support.

UnloadTime: 0.184200 ms
CreateDirectory ‘C:/Users/Jeffrey/AppData/Local/Temp/Duelists Unite/YGO Omega’ failed: Cannot create a file when that file already exists.

(current dir: C:/YGO Omega/YGO Omega_Data)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
CreateDirectory ‘C:/Users/Jeffrey/AppData/Local/Temp/Duelists Unite/YGO Omega’ failed: Cannot create a file when that file already exists.

(current dir: C:/YGO Omega/YGO Omega_Data)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 943.
Total: 0.740000 ms (FindLiveObjects: 0.120500 ms CreateObjectMapping: 0.041500 ms MarkObjects: 0.572300 ms DeleteObjects: 0.005700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 944.
Total: 0.583200 ms (FindLiveObjects: 0.113300 ms CreateObjectMapping: 0.014200 ms MarkObjects: 0.451000 ms DeleteObjects: 0.004600 ms)

CreateDirectory ‘C:/Users/Jeffrey/AppData/Local/Temp/Duelists Unite/YGO Omega’ failed: Cannot create a file when that file already exists.

(current dir: C:/YGO Omega/YGO Omega_Data)
Unloading 3 Unused Serialized files (Serialized files now loaded: 53)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6689.
Total: 29.213700 ms (FindLiveObjects: 0.282600 ms CreateObjectMapping: 0.178700 ms MarkObjects: 28.743100 ms DeleteObjects: 0.008700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)
Requested atlas: CardS10
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.<>c:b__49_0(String, Action1) UnityEngine.Events.UnityAction2:Invoke(T0, T1)
UnityEngine.U2D.SpriteAtlasManager:RequestAtlas(String)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6689.
Total: 29.128200 ms (FindLiveObjects: 0.375500 ms CreateObjectMapping: 0.119100 ms MarkObjects: 28.624600 ms DeleteObjects: 0.008400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 53)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 6800.
Total: 31.212400 ms (FindLiveObjects: 0.365900 ms CreateObjectMapping: 0.118200 ms MarkObjects: 30.699000 ms DeleteObjects: 0.029000 ms)

System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6801.
Total: 30.302100 ms (FindLiveObjects: 0.353800 ms CreateObjectMapping: 0.136500 ms MarkObjects: 29.803200 ms DeleteObjects: 0.008300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6800.
Total: 29.766400 ms (FindLiveObjects: 0.368100 ms CreateObjectMapping: 0.162100 ms MarkObjects: 29.198400 ms DeleteObjects: 0.037200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6800.
Total: 30.053100 ms (FindLiveObjects: 0.367400 ms CreateObjectMapping: 0.111300 ms MarkObjects: 29.564700 ms DeleteObjects: 0.009200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 53)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6833.
Total: 31.807000 ms (FindLiveObjects: 0.374000 ms CreateObjectMapping: 0.118600 ms MarkObjects: 31.277500 ms DeleteObjects: 0.036700 ms)

System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6817.
Total: 29.844800 ms (FindLiveObjects: 0.397400 ms CreateObjectMapping: 0.136700 ms MarkObjects: 29.293600 ms DeleteObjects: 0.016400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6816.
Total: 29.370600 ms (FindLiveObjects: 0.362900 ms CreateObjectMapping: 0.123600 ms MarkObjects: 28.847000 ms DeleteObjects: 0.035400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6816.
Total: 29.436900 ms (FindLiveObjects: 0.344900 ms CreateObjectMapping: 0.111700 ms MarkObjects: 28.971600 ms DeleteObjects: 0.008400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 53)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6833.
Total: 32.820200 ms (FindLiveObjects: 0.426300 ms CreateObjectMapping: 0.126800 ms MarkObjects: 32.236200 ms DeleteObjects: 0.030300 ms)

System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6817.
Total: 30.027700 ms (FindLiveObjects: 0.346900 ms CreateObjectMapping: 0.180900 ms MarkObjects: 29.482900 ms DeleteObjects: 0.016600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6816.
Total: 29.807800 ms (FindLiveObjects: 0.363000 ms CreateObjectMapping: 0.146700 ms MarkObjects: 29.264400 ms DeleteObjects: 0.033300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6816.
Total: 29.878600 ms (FindLiveObjects: 0.341800 ms CreateObjectMapping: 0.114600 ms MarkObjects: 29.413500 ms DeleteObjects: 0.008300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 53)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6833.
Total: 31.001200 ms (FindLiveObjects: 0.388500 ms CreateObjectMapping: 0.137400 ms MarkObjects: 30.443000 ms DeleteObjects: 0.031900 ms)

System.Net.Sockets.SocketException (0x80004005): Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.Send (System.Byte[] packet) [0x00000] in <00000000000000000000000000000000>:0
at Manager.Network.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Manager.Network:Send(Byte[])
Manager.Network:FixedUpdate()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6817.
Total: 30.328800 ms (FindLiveObjects: 0.366200 ms CreateObjectMapping: 0.358100 ms MarkObjects: 29.588200 ms DeleteObjects: 0.015800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6816.
Total: 29.812600 ms (FindLiveObjects: 0.347600 ms CreateObjectMapping: 0.112500 ms MarkObjects: 29.319000 ms DeleteObjects: 0.033200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 53)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6816.
Total: 29.897300 ms (FindLiveObjects: 0.338100 ms CreateObjectMapping: 0.113900 ms MarkObjects: 29.436900 ms DeleteObjects: 0.008200 ms)

Setting up 4 worker threads for Enlighten.
Thread -> id: 233c -> priority: 1
Thread -> id: 514 -> priority: 1
Thread -> id: 35c8 -> priority: 1
Thread -> id: 33dc -> priority: 1

We need to check again with you. Likely you weren’t activated.