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Bug description
[During the end phase of my turn I set Sanguine with Conquistador's effect and it gets destroyed by Twin Twisters and I wasn't given the chance to activate Sanguine while still in the End Phase.
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Bug reproduction steps
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Set Sanguine from a card effect during EP, have it be destroyed, and attempt to activate it
]Spoiler
your replay code
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Screenshot OR error code
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Expected behavior
[Tell us what should have happened when the bug occurred.
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Conquistadors Effect Text:
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control “Eldlich the Golden Lord”, you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck. You can only use 1 “Conquistador of the Golden Land” effect per turn, and only once that turn.
It doesn’t say anything about “it can be activated this turn”.
So you set a trap in your turn and can activate it next turn like any other trap.
I can confirm as I play an Edlich deck. It works the way it is supposed to. You set the trap card at the EP, but you cannot activate it the turn it is set.